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home > Free Download - Eagle-Eye Junior / Klein Adlerauge / Oeil d'aigle junior 2003 - Kids - Simtel.net
Eagle-Eye Junior / Klein Adlerauge / Oeil d'aigle junior

Eagle-Eye Junior / Klein Adlerauge / Oeil d'aigle junior 2003



Quick Facts
$53.57 Buy Eagle-Eye Junior / Klein Adlerauge / Oeil d'aigle junior NowDownload a free trial of Eagle-Eye Junior / Klein Adlerauge / Oeil d'aigle junior

Web site:  Visit the Eagle-Eye Junior / Klein Adlerauge / Oeil d'aigle junior web site
Author:  HUNZIKER MULTIMEDIA
Categories:  Kids
Downloads:  260
Average User Rating:  N/A
Rated by:  0
File Size:  1000.00 B
Release Date:  May 27, 2009
Supported languages:  English
Operating Systems: 
System requirements: 

Description by publisher




Unbenannt






Information for parents,
teachers and therapists

Target groups
children from 4 years up
people with special visual perception and/or attention deficit problems

Training objective
To test and train visual discrimination, especially analytical (foveal)
and holistic (peripheral) object and face perception.

A player’s name should always be entered as one word.
If there are several players with the same name or initials decide
on naming conventions for eliminating confusion when comparing scores.

Game rules
All games are played according to the same rules which makes it easier for young kids.
The player has to find the object shown at the bottom of the screen (here the yellow square)
in the group of objects at the top and click it.
The vertical bar on the right shows the progress.
For completing a game, 11 correct answers must be given
(plus an additional correct answer for each error).
The arrow button on the left allows ending a game without recording scores.
The number on the lower right hand side indicates the game number.


Functions of the main menu buttons:

Go to the preliminary practice (useful when the first games seem too difficult.
Game numbers are 31 to 40.)

Go to the mouse training (for computer illiterates).

Show all game scores: name, game number, number of errors (F),
time in seconds (s), date and time. Click again to hide scores.

Exit the program.

Hide the comparison values of game scores.

Compare new scores with previous scores of the same or another player
(asks for entering the name of the player).

Show mean (= average) scores of players aged 11 to 69.

Show extreme (= best) scores of players aged 11 to 69.

Starting the program: If the autorun function does not work
select start - execute and enter D:AD_JUN.EXE
(where D is the letter of your CD-ROM drive)
Volume: If your settings are set to “task bar always in the foreground”,
you can control the volume after clicking on the loudspeaker icon.
Game sounds: ok, sorry, melodies (played at the completion of a game)

How to use this program with kids from 4 to 9
1. Supervise the name entry. Correct wrong entries by clicking the NAME button.
If necessary enter yourself the name of the player at each program start.
2. Observe the player while doing the first games.
Assist by asking questions or directing the attention to details.
If you see that the first games are too difficult have the player do the
mouse training and/or the preliminary practice games.

Mouse training:
The cursor appears as a ball.
The task requires moving the ball on the gray street to another child without touching the lawn.
While the ball is on the street you hear some music. When it touches the lawn the music stops.
When it reaches another child the melody changes.
The idea of this simple game is to experience the relationship between mouse and
cursor movement without looking at the mouse.
Tell the player where the ball should go. „ Move the ball to the boy with the red jacket“.
3. General rule for all games: Stop the game session when you feel the player is getting tired -
either by exiting the program or by letting another player start.
5 to 15 minutes is normally the limit for one round of games.
4. Do not use comparative scores (buttons M or E) with this age group.
5. Before the next round of games of the same player (after a program start)
click button C and enter again the player‘s name.
Like this you can immediately see the games the player has completed including the corresponding game scores.
6. Once you are sure that games 31 to 40 of the preliminary practice games
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